
Development Director - can deploy civilian experts to prioritize zones for development.Can decrease corruption by running over corrupt officials with tanks. Tank Commander - the first coalition unit and the first two national units you deploy are tank divisions, which are substantially stronger than normal but cannot gather intel or be deployed in rough terrain, additionally they can decrease support in regions they operate in.Can only be unlocked by beating each map on Brutal difficulty (or by paying real money).

Warlord - national troops are the Warlord's private militia (starts out with the Militia initiative, can train troops quickly and cheaply, but they will periodically ask for more money or get rowdy).Can bribe insurgents to lower their activity. Can train troops faster at the cost of their strength. Can make additional money at the cost of lower national troop strength. Smuggler - receives extra cash from high corruption.

Can print money at the cost of inflation and can hire lobbyists to increase reputation. Banker - receives interest on unspent funds.Can further increase national troop strength.
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The launch trailer also displays a briefcase full of money while talking about the governor's failure to control corruption.

They're a bit more practical in Campaign mode, where several Combat Tactics counter every last one of their weaknesses, including their inability to travel through mountains, but you're at the mercy of the Random Number God if you intend on relying on tanks. The loss of support they cause is just the cherry on top. But they're useless in a support role, and what's worse, they can't go into battle in the mountains to take the fight to the insurgents. Yeah, in open terrain they'll roll right over the insurgents.
